In certain corners of the internet, the announcement landed like a supercollider experiment. Studio Élan — the studio behind some of the most beloved English-language yuri visual novels of the past decade — would be co-developing a project with ebi-hime, one of the medium’s most prolific and distinctive writers. The result, Our Home, My Keeper, released April 30 on Steam and itch.io, and the early verdict is electric.
All four user reviews on Steam are positive. One player, who had logged three hours at the time of writing, called the collaboration “a dream come true.” Another summed up their feelings with the kind of brevity that doubles as a mic drop: “Literally two inches tall.” The game is hovering at 10 concurrent players — modest by AAA standards, but par for the course in a niche where communities are small, dedicated, and very loud when something hits.
The premise is a fairytale-inflected romance. Paige, a children’s book author grappling with writer’s block, decamps from London to a house in the English countryside, only to discover it comes pre-occupied by Faye — a brownie who has been watching over the home for centuries. Naturally, they fall in love. The script runs over 75,000 words, with a linear narrative (no branching paths), character art by weeniedesu, and an original soundtrack by Singto Conley. It takes roughly four to eight hours to read, according to the developers, though some players report finishing in a single three-hour sitting.
What makes the pairing matter is simple: Studio Élan and ebi-hime each helped define what English-language yuri visual novels could be, but they did it on parallel tracks. Élan built a reputation for polished, heartfelt romance with broad appeal; ebi-hime became known for work that is darker, stranger, and willing to follow a thread into uncomfortable territory. Putting them in the same room was always going to produce something neither would have made alone.
Priced at $13.49 during its launch window (10% off the standard $14.99), available on Windows, macOS, and Linux, and — notably — developed without any generative AI, Our Home, My Keeper is a small, specific, lovingly made thing. The kind that reminds you why small, specific things matter.
Sources
- Our Home, My Keeper on Steam — Steam
- Our Home, My Keeper by Studio Élan — itch.io
- Our Home, My Keeper - Studio Élan — Studio Élan
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