Six weeks into Early Access, Slay the Spire 2 just posted a 41% jump in concurrent players to 234,873 — a number that would be remarkable at launch, let alone in mid-April. Mega Crit’s roguelike deckbuilder sits at #8 on Steam’s Top Sellers chart and shows zero signs of bleeding momentum.

The math is blunt. According to Steam data as of April 14, the game holds a 96% positive rating across 46,815 reviews — 44,860 positive, 1,955 negative. That’s “Overwhelmingly Positive” in Steam’s terminology, and it’s not coasting on sequel hype. Players are putting in real hours and coming back.

The 4-player cooperative mode is a recurring theme in top reviews. One player with 25 hours logged described it as turning “a perfectly balanced roguelike into a group project where the smart kid does all the work” — the co-op is fun enough that solo difficulty almost feels like a separate game. Another reviewer with 36 hours had planned to sample Early Access lightly and wait for the full release. They reached Ascension 2 on every character instead. Their verdict: “Buy Buy Buy.”

Context matters here. Slay the Spire 2 launched March 5 and sold 3.3 million copies in its first week, per Mega Crit’s own community update, with over 25 million runs attempted in that window. Its first-week peak exceeded 574,000 concurrent — putting it among the highest Early Access launches Steam has ever recorded. A 235K concurrent figure five weeks later, after that initial peak, signals a healthy player base settling into long-term engagement rather than evaporating after the honeymoon.

Mega Crit continues pushing updates. April’s v0.102.0 beta patch introduced a Badges system to highlight notable run achievements, alongside balance reworks for the Silent class, potions, and relics. Community reception has been positive, with players on Reddit praising adjustments like increased card-removal costs and a more threatening Doormaker encounter.

No roadmap. No announced full-release date. Just patches when they’re ready and a player base that keeps climbing.

Sources