Twenty people have reviewed Legend of YMIR on Steam. One couldn’t get past the main menu. Another posted a pie recipe. Player count? Up 65% this week.

Wemade XR’s Norse mythology MMO launched on Steam April 4, free-to-play and dressed in Unreal Engine 5. The store page promises skill-based combat, massive server wars, and a chance to “carve your name among the legends.” The early returns are considerably less legendary: 261 concurrent players and a Mixed rating at 45% positive across just 20 reviews.

The top-voted negative review comes from someone who logged 0.1 hours — roughly six minutes — unable to navigate past the title screen. “Loaded up this dope looking game to give it a good try,” they wrote. “I couldn’t get by the main screen so I realized it wasn’t for me.” They still called it “dope looking.” The gap between visual ambition and basic playability has rarely been captured so concisely.

The top-voted positive review is a complete pie recipe. Six tablespoons unsalted butter, half a cup of brown sugar, a quarter teaspoon of cinnamon. No opinion on the game. At 0.7 hours played, it’s somehow the most thorough review on the page.

A second negative review cuts harder, calling Legend of YMIR “a masterclass in how to wrap a soul-crushing spreadsheet in a beautiful Unreal Engine 5 skin” and raising concerns about Wemade’s sWEMIX integration under a section titled “The sWEMIX Betrayal.”

None of this stopped 65% more people from downloading it. Free-to-play removes the barrier to curiosity. The screenshots look stunning. Norse mythology sells. So players show up, bounce off a broken login flow, and the queue keeps moving.

Wemade is all-in on the franchise regardless — the YMIR Cup World Championship, co-hosted with Razer, ran February 28 through March 1, and a new Rune Fighter class arrives with the Steam launch. The press releases describe “a pivotal milestone.” Twenty reviews and a pie recipe suggest that milestone is still under construction.

Sources