88 reviews. Zero negative. Zero players online right now.
Gum Squad is a co-op PvE shooter about a sticky apocalypse — “a quiet world gone sticky,” per the Steam listing. You grab a peashooter, squad up with up to eight friends, and survive a full-blown gum epidemic. It launched May 31 at $4.99 (currently $4.49 on sale). Every single person who reviewed it liked it. One player wrote: “I came to chew gum and shoot gun but my gun chewed all my gum. This is a vewy nice cute lil game :)” Another praised the cat radio. A third logged 2.5 hours and called it “amazing.”
Nobody is playing it. Zero concurrent players. The game sits on Steam’s New Releases chart, blinking into the void.
This is the Steam discovery problem compressed into a single data point. According to data reported by 80.lv, nearly half of the roughly 19,000 games released on Steam in 2025 received fewer than 10 reviews. Only about 6.2% crossed 500 reviews — the rough threshold for sustained visibility. Gum Squad’s 88 reviews already puts it ahead of thousands of titles, and it still can’t fill a single lobby.
Indie developers describe a familiar cycle: a launch-day spike, then rapid algorithmic invisibility. Steam’s discovery systems were built for a smaller store. Now, with dozens of daily releases, engagement-driven algorithms reward familiarity and punish novelty, as IndieInsider has reported. Games that look immediately like something you’ve already bought get surfaced. Everything else drowns.
Valve took in over $16 billion in gross game revenue in 2025, according to Alinea Analytics. The platform doesn’t need every game to find an audience — it just needs enough transactions flowing to maintain dominance. Meanwhile, a charming co-op shooter with a perfect rating and a cat radio sits empty, waiting for players who will never scroll past it.
Sources
- Steam: Gum Squad — Steam
- Steam Earned $16B+ in 2025, But Nearly Half of 19,000 Games Got Under 10 Reviews — 80.lv
- The Steam Discovery Problem — IndieInsider
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