Two people are playing DON’T PEEK right now. Not two thousand. Two.

SL Entertainment’s multiplayer horror game launched April 25 on Steam at $5.99, and the early returns are grim. Five user reviews sit on the store page — three positive, two negative — but it’s the negative ones doing all the talking.

One player logged just ten minutes before delivering a verdict: “hands down the worst horror game ive ever layed hands on.” Another, who pushed through nearly an hour, cited missing death animations and “egregious programming errors,” closing with a backhanded wish that the developer return to their studies and “pursue his dream of game development again.” When your reviewers are suggesting you go back to school, the game has not landed.

The positive reviews read like they’re describing a different product entirely. One player praised the graphics and called it “innovative,” noting the game is “constantly being updated.” Fair enough — patches happen, and a $6 price tag buys some patience. But when your player base is literally countable on one hand, the question isn’t whether the game improves. It’s whether anyone will be around to notice.

DON’T PEEK’s hook — a monster that reacts to your breath and mouse movement — sounds compelling on paper. The execution, at least according to the players who bothered, doesn’t match the pitch. No death animations in a horror game is the kind of oversight that breaks immersion before it starts.

This is what Steam’s review system does well: five people can warn the next five hundred. Most games that launch this quietly disappear without a trace. DON’T PEEK at least got its cautionary tape up early.

Sources