Five and a half years after one of the most disastrous launches in gaming history, Cyberpunk 2077 sits at #8 on Steam’s Top Sellers chart with 43,488 concurrent players. The price: $20.99, slashed 65% from $59.99. Most new releases would kill for those numbers on launch day.
The SteamCharts data reads like a patient’s vital signs after a near-death experience. December 2020: 332,396 average players, all-time peak of 830,387. By October 2021, the game flatlined at 8,004 average players — a 97.6% collapse in ten months. Then the resuscitation: the February 2022 next-gen console update, the September 2022 Edgerunners anime tie-in that quadrupled the player base in a single month, and the October 2023 Phantom Liberty DLC that pushed averages back to 94,909.
As of April 2026, Cyberpunk 2077 averages 27,491 players with monthly peaks above 50,000, according to SteamCharts. Those aren’t nostalgia spikes — that’s a stable, living player base for a game released when “social distancing” was still in the vocabulary.
The reviews back it up: 89% positive across 399,248 reviews on Steam. One player with 74.5 hours logged called it “10x the game it was launch.” Another simply wrote “PEAK.”
Here’s what makes Cyberpunk unusual. Plenty of games survive bad launches. Few convert that survival into a permanent sales engine. Every time the price drops, Night City climbs back up the charts — not on goodwill, but because CD Projekt RED actually shipped the fixes.
At $21, the debate is over. An 86 Metacritic open-world RPG with a DLC that rivals most full games, priced below a decent dinner. The redemption arc ended years ago. Now it’s just a good game that stays cheap — and refuses to leave the charts.
Sources
- Steam: Cyberpunk 2077 — Steam / CD PROJEKT RED
- Cyberpunk 2077 - Steam Charts — SteamCharts
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